Computing Curriculum

    Computing National Curriculum

    Computing Curriculum

    Technology can become the ‘wings’ that will allow the educational world to fly farther and faster than ever before; if we will allow it.

    Jenny Arledge

    Intent

    At our school, we want every child to become a confident, creative and safe user of technology. Our Computing curriculum is designed to give pupils the knowledge and skills they need to understand how technology works, how to use it responsibly, and how to solve problems through logical thinking.

    We follow the Teach Computing curriculum, which ensures a clear progression of knowledge and skills from EYFS to Year 6. Our intent is that all pupils:

    ● Develop a strong understanding of computer science, including algorithms and programming
    ● Use a range of information technology tools to create, organise and present work
    ● Become responsible, respectful and safe users of technology through high‑quality online safety teaching
    ● Build resilience, creativity and problem‑solving skills that prepare them for a digital world

    We aim to ensure Computing is inclusive, engaging and accessible for all learners.

    Implementation

    We deliver Computing through the Teach Computing scheme, which provides a carefully sequenced curriculum built around four key strands:

    ● Computer Science – understanding algorithms, programming, debugging and logical reasoning
    ● Information Technology – using software to create digital content such as text, images, audio and data
    ● Digital Literacy – using technology safely, respectfully and responsibly
    ● Online Safety – taught regularly and progressively across the school

    EYFS
    Children explore technology through play, using tablets, cameras and simple software. They learn to follow instructions, use age‑appropriate apps and understand basic online safety rules.

    Key Stage 1
    Pupils begin to understand what algorithms are, create simple programs and learn how to debug them. They use digital tools to create and organise content and learn how to stay safe online.

    Key Stage 2
    Pupils build on their programming knowledge using more complex sequences, variables and events. They use a wide range of software for different purposes, understand networks and the internet, and develop a deeper understanding of online safety and digital responsibility.

    Teaching Approach
    ● Lessons include modelling, guided practice and independent tasks
    ● Vocabulary is explicitly taught and revisited
    ● Retrieval practice helps pupils remember key concepts
    ● Devices are used purposefully and safely
    ● SEND pupils are supported through scaffolding, visuals and adapted tools

    Impact

    By the time pupils leave Year 6, they will:

    ● Be confident, competent and creative users of technology
    ● Understand how computers and programs work
    ● Be able to design, write and debug their own programs
    ● Use a range of digital tools to create high‑quality content
    ● Know how to stay safe online and make responsible choices
    ● Talk confidently about their learning using correct vocabulary
    ● Show clear progression in their knowledge and skills across the school

    We measure impact through:
    ● Pupil voice
    ● Work samples and digital portfolios
    ● Teacher assessment against learning objectives
    ● Observations of practical skills
    ● Monitoring of online safety understanding

    Our Computing curriculum ensures pupils are well‑prepared for the digital world and ready for the next stage of their education.

    Computing overview

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    By the end of Year 6, we want pupils to

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    Important information on keeping your children safe online

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    Occupational Therapy Support

    ● Ergonomic support and posture awareness: Pupils are guided on correct posture and positioning to promote comfort and reduce strain during computing tasks.

    ● Attention and focus: Movement breaks and sensory tools are used to help pupils manage screen time and maintain concentration.

    ● Fine motor and hand-eye coordination: Skills are supported through keyboarding, mouse control, and touchscreen interactions.

    ● Sequencing and problem-solving: Pupils use OT strategies to plan and follow multi-step processes, supporting logical thinking and independent use of technology.